pub fn conv3d_backward_dx<T: Triton, D: Num, const KD: i32, const KH: i32, const KW: i32, const STRIDE_D: i32, const STRIDE_H: i32, const STRIDE_W: i32, const PAD_D: i32, const PAD_H: i32, const PAD_W: i32, const BLOCK_OW: i32>(
dy_ptr: T::Pointer<D>,
w_ptr: T::Pointer<D>,
dx_ptr: T::Pointer<D>,
_B: i32,
C_IN: i32,
C_OUT: i32,
Dv: i32,
H: i32,
W: i32,
OD: i32,
OH: i32,
OW: i32,
)where
T::I32Tensor: Tensor<i32, 1> + Comparison<i32, BoolTensor = T::BoolTensor>,
T::BoolTensor: BitAnd<Output = T::BoolTensor>,
T::Pointer<D>: AddOffsets<i32, 1, T::I32Tensor, Output = T::Tensor<T::Pointer<D>>>,Expand description
3-D convolution backward pass — gradient with respect to input (dx).
Grid: pid = (((b * C_OUT + c_out) * OD + od) * OH + oh) * num_ow_tiles + ow_tile
Scatters gradient via atomic_add to handle overlapping receptive fields.
Padding positions are skipped.