pub fn reflection_pad2d_backward<T: Triton, D: Num, const PT: i32, const PB: i32, const PL: i32, const PR: i32, const BLOCK_OW: i32>(
dy_ptr: T::Pointer<D>,
dx_ptr: T::Pointer<D>,
_B: i32,
C: i32,
H: i32,
W: i32,
OH: i32,
OW: i32,
)where
T::I32Tensor: Tensor<i32, 1> + Comparison<i32, BoolTensor = T::BoolTensor>,
T::BoolTensor: BitAnd<Output = T::BoolTensor> + BitOr<Output = T::BoolTensor>,
T::Pointer<D>: AddOffsets<i32, 1, T::I32Tensor, Output = T::Tensor<T::Pointer<D>>>,Expand description
2-D reflection padding backward pass.