pub fn replication_pad1d_backward<T: Triton, D: Num, const PAD_LEFT: i32, const PAD_RIGHT: i32, const BLOCK_OL: i32>(
dy_ptr: T::Pointer<D>,
dx_ptr: T::Pointer<D>,
_B: i32,
C: i32,
L: i32,
OL: i32,
)where
T::I32Tensor: Tensor<i32, 1> + Comparison<i32, BoolTensor = T::BoolTensor>,
T::BoolTensor: BitAnd<Output = T::BoolTensor> + BitOr<Output = T::BoolTensor>,
T::Pointer<D>: AddOffsets<i32, 1, T::I32Tensor, Output = T::Tensor<T::Pointer<D>>>,Expand description
1-D replication padding backward pass.
Gradients accumulate to boundary elements for padded lanes.
dx must be zero-initialised before launch.