pub fn lppool2d_backward<T: Triton, D: Float, const KH: i32, const KW: i32, const STRIDE_H: i32, const STRIDE_W: i32, const BLOCK_OW: i32>(
dy_ptr: T::Pointer<D>,
x_ptr: T::Pointer<D>,
y_ptr: T::Pointer<D>,
dx_ptr: T::Pointer<D>,
_B: i32,
C: i32,
H: i32,
W: i32,
OH: i32,
OW: i32,
p: f32,
)where
T::I32Tensor: Tensor<i32, 1> + Comparison<i32, BoolTensor = T::BoolTensor>,
T::Pointer<D>: AddOffsets<i32, 1, T::I32Tensor, Output = T::Tensor<T::Pointer<D>>>,Expand description
2-D Lp-norm pooling backward pass.
dx_i = dy * sign(x_i) * (|x_i| / max(y, ε))^(p-1) / max(y, ε).
dx must be zero-initialised before launch.