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maxpool3d_backward

Function maxpool3d_backward 

Source
pub fn maxpool3d_backward<T: Triton, D: Num, const KD: i32, const KH: i32, const KW: i32, const STRIDE_D: i32, const STRIDE_H: i32, const STRIDE_W: i32, const BLOCK_OW: i32>(
    dy_ptr: T::Pointer<D>,
    x_ptr: T::Pointer<D>,
    y_ptr: T::Pointer<D>,
    dx_ptr: T::Pointer<D>,
    _B: i32,
    C: i32,
    Dv: i32,
    H: i32,
    W: i32,
    OD: i32,
    OH: i32,
    OW: i32,
)
where T::I32Tensor: Tensor<i32, 1> + Comparison<i32, BoolTensor = T::BoolTensor>, T::Pointer<D>: AddOffsets<i32, 1, T::I32Tensor, Output = T::Tensor<T::Pointer<D>>>,
Expand description

3-D max-pooling backward pass.

Re-scans the input window and scatters dy to positions where input == output_max. dx must be zero-initialised before launch.